fix: clarify sessions_send delivery semantics

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Peter Steinberger committed 2026-01-10 00:34:24 +01:00
1 parent 96e17d407a
commit a25922a21f
7 files changed
+96 -13

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@@ -76,6 +76,7 @@ Behavior:
- `timeoutSeconds > 0`: wait up to N seconds for completion, then return `{ runId, status: "ok", reply }`.
- If wait times out: `{ runId, status: "timeout", error }`. Run continues; call `sessions_history` later.
- If the run fails: `{ runId, status: "error", error }`.
- Announce delivery runs after the primary run completes and is best-effort; `status: "ok"` does not guarantee the announce was delivered.
- Waits via gateway `agent.wait` (server-side) so reconnects don't drop the wait.
- Agent-to-agent message context is injected for the primary run.
- After the primary run completes, Clawdbot runs a **reply-back loop**:
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@@ -206,6 +206,7 @@ Notes:
- `main` is the canonical direct-chat key; global/unknown are hidden.
- `messageLimit > 0` fetches last N messages per session (tool messages filtered).
- `sessions_send` waits for final completion when `timeoutSeconds > 0`.
- Delivery/announce happens after completion and is best-effort; `status: "ok"` confirms the agent run finished, not that the announce was delivered.
- `sessions_spawn` starts a sub-agent run and posts an announce reply back to the requester chat.
- `sessions_spawn` is non-blocking and returns `status: "accepted"` immediately.
- `sessions_send` runs a reply‑back ping‑pong (reply `REPLY_SKIP` to stop; max turns via `session.agentToAgent.maxPingPongTurns`, 0–5).